Showing posts with label heroes. Show all posts
Showing posts with label heroes. Show all posts

Thursday, April 30, 2015

Impressions - The Treason of Saruman - Player Cards

Thanks to back ups at the west coast ports, we are blessed with back to back big box expansions.  The Lost Realms is still fresh, but we can now continue our journey through The Lord of the Rings saga, entering into the events of The Two Towers.  In this entry, I will give my opinion on the player cards for this saga expansion.

Heroes


All these heroes have been spoiled prior to the release, but this did not lower my anticipation.  Fellowship Aragorn gives us a fairly different saga hero, compared to Frodo or other Frodo.  Gone is The One Ring, and now Aragorn has a readying ability.  We already have multiple attachments which have abilities specific to Aragorn, such as Celebrian's Stone or Sword that was Broken which can give this version of Aragorn even more utility.
Théoden, King of the Rohirrim, was a hero that divided the community when the tactics version came out.  A new version was released in this pack.  Now a spirit hero, gone is his willpower boost, replaced with a much needed cost reducer for Rohan allies.  Since there is no resource generation, save for Miruvor, in spirit, and Rohan allies can be fairly pricey, this is a welcome ability.  Also, it allows you to reduce cost down to zero, so cards like Westfold Horse-breeder can play for free.  The only downside that I see for Théoden is his threat.  Prior to Théoden's release, Idraen was the highest threat spirit hero, with 11 threat, and the same stats as Théoden.  Obviously, if you want to to run monospirit, there are plenty of low cost heroes you can pair him with, but you're going to be in rough shape if you're trying to splash spirit with him.
Treebeard had just recently been introduced as an ally, and now we see his hero version.  Just like hero Gandalf did, playing hero Treebeard removes a versatile ally from your deck.  There were very few decks that I didn't put the ally version of Treebeard in, due to his powerful stats and his resource generation.  Even if there aren't any more Ents in the deck, ally Treebeard's resources are still useful for readying him.  That said, hero Treebeard has solid stats.  His action ability, while potentially risky, can allow you to have a powerful quester/attacker turn one.  Being able take damage after staging to boost your willpower can be savior, just like Eowyn's card discard ability, but not limited by the number of players in the game.  Since he's lore, he already has in sphere healing abilities, whether it's the core classic Self Preservation, or more recent cards such as Athelas, which allow you to continue recycling his ability.

Allies


Four allies came with this saga expansion, three of which are ally versions of former heroes.  Ally Gimli is a solid addition to any Dwarf deck, or leadership decks in general.  Now in the leadership sphere, his ability to ready after an enemy is revealed allows him to react to the enemy.  Whether that is using Gimli's sentinel to defend, or to attack back with his 2 attack (more likely 3 with Dain).  At four cost, he's also a great candidate for A Very Good Tale, which again still has utility in case enemies show up.
Legolas has been a solid hero since the core set.  His ability to add progress has always been a boon to the tactics sphere, which typically lacks in questing.  While this version doesn't have progress generation, the ally version has card draw, another ability lacking in tactics.  Typically, if I want card draw in a tactics deck, I pull out Foe-hammer, which requires a hero attacking and a weapon.  Though Legolas draws one card, versus Foe-hammer's three, his draw is more reliable and with less parts to get the combo.  That all said, I wish there was some synergy with the silvan cards of the Ring-maker cycle.  There is no benefit to bouncing Legolas back to your hand, and since he's tactics, there is not an eligible silvan hero (aka not Legolas) to pair with him. That said, he's a strong addition and definitely a card I'll be messing with.
Hama was an hero famous for his event recycling ability, especially the infamous "Hama lock" which had previously been used to break Shadow and Flame, now errata'd away.  In the most recent COTR podcast, they state that the hero version is a younger version of Hama, where this ally version is an older version, where he has taken the the role of Doorward to King Théoden and Captain of the King's guard.  This version definitely represents his more defensive side.  Already solid stats for three cost, or two if brought into play with Théoden's ability, Hama really shines during combat.  He gets to ready and gains 3 additional defense.  Because of the readying, he gets could be committed to the quest first, and then still defend.  At the end of the combat phase, you have to discard him, but there are still ways to get more utility out of him.  Since he's going to get discarded anyway, he would be a good candidate for Ride to Ruin, or if you want to save him, you could always attach Born Aloft to him to bring him back to hand and play later.
Quickbeam is the only ally from this expansion that doesn't have a previous hero version.  A unique Ent ally, so though you can only have one on the table at a time, his stats make up for the uniqueness.  Like other Ents, he has to come into play exhausted, however he has an ability that gives him immediate utility.  For the cost of one damage from his three hit points, he gets to ready when he enters play.  Normally, we would be concerned to take damage, but at his cost, and the synergy with Booming Ent, I don't see a reason not to include him and not take advantage of his response.

Attachments


The first attachment is a new mount.  Arod, able to attach to any hero, or Legolas, is able to place progress on a location.  Attaching it to hero Legolas, along with two Blades of Gondolin, and you have to potential for up to five progress placed on locations after a kill.  Throw in Asfaloth, and you have another progress, two if it's on Glorfindel.  With the new ally version of Legolas, it can be used on him as well.  Arod could also work well in a Rohan deck, using Westfold Horse-breeder to pull it, and then attaching to Éomer.
Ent Draught is a fairly simple attachment.  Extra hit points are nice, but it doesn't really excite me.  Similar to classic attachment, Citadel Plate, it gives extra hit points, but doesn't take up a restricted slot.  This makes it good for Treebeard, who relies on taking damage to boost questing and attacking, or hero Gimli.  It also gives you a little extra to handle quests with archery.
Herugrim is one of my favorite cards from the expansion.  This weapon opens up the opportunity for questing decks to have significant attack power.  Two of the strongest heroes to attach to: Eowyn or either Théoden.  Include Steed of the Mark or Unexpected Courage, along with willpower boosting, such as The Favor of the Lady or Dúnedain Quest, and you have the opportunity to quest strongly and still attack enemies that come down.  If you include Nor am I a Stranger, granted a longer combo to setup, you have unlimited choices of who to use this with.
Shadowfax is another unrestricted mount, though limited to Gandalf.  Shadowfax gives Gandalf ranged and sentinel, as well as a readying effect.  This is definitely a multiplayer card.  Thematically, it makes sense to include it, and it is neutral, so it is flexible regardless of what heroes accompany Gandalf.  Even with that, I would use Unexpected Courage over Shadowfax in a solo game.  If you're using hero Gandalf, more than likely you are using Wizard Pipe, so getting Unexpected Courage to the top of your deck so Gandalf can use any sphere shouldn't be a problem.

Events

Entmoot is similar to Mustering the Rohirrim and The Eagles are Coming! where you can pull allies of a certain trait into your hand.  I find it interesting the inconsistencies between these cards.  For Rohan, you have to pay 1 resource, and only get to pull 1 ally out.  With the eagles, you can pull out as many as you find.  The Ents work the same as the eagles, but you have to have an Ent character in play.  If you're playing with hero Treebeard, then the requirement for an Ent character isn't a problem, but if you prefer the ally version, then you need to have something out before the card is effective.
Helm! Helm! seems situational.  You have to exhaust and discard a Rohan ally to discard a non-unique enemy enemy engaged with you.  This means you probably don't get to utilize the ally you are discarding since it has to be ready.  I suppose you could use ally Hama's ability to ready so that it can be exhausted and discarded.  It also has to happen only after enemies have attacked, so it doesn't even allow you to save a defense, meaning you may have to lose two characters for especially rough enemies.
The Three Hunters is the last event included in the expansion, and is the third Fellowship card.  I'm not a big fan of both Fellowship and Baggins sphere cards, since you can't play it unless you are controlling the respective hero, and it cannot be used outside of the saga quests.  At three cost,  it seems like it will be hard to save the resources until the card holder is able to play it.  Obviously, there is resource smoothing that could be used, such as Théodred's response, or Errand-rider, but I would be hesitant to put any resource acceleration on Aragorn, unless I planned to use an attachment to give him additional resource icons.  That all said, if the resources are available, the card's ability is strong.  Being able to ready three heroes and give them stat boosts could be useful regardless of the reason.  Perhaps you need three additional willpower to boost questing, or you need to added combat strength to deal with enemies that showed up.  It's unfortunate that is requires that the player controls Fellowship Aragorn, as it makes it unavailable in The Black Rider and The Road Darkens.

Final Thoughts

In many ways, the player cards in Treason of Saruman are welcome additions to the card pool. Some of which are more situational than others, but there is a place for each card. It's hard not to compare these cards to what we received in The Lost Realm, because of how closely they were shipped. In my opinion, I am more excited about the cards from The Lost Realm than Treason of Saruman. There are strong cards in this expansion, but I feel The Lost Realm introduced new ways to run a deck, where as these cards feel like more of the same. 
What's your thought? I'd love to hear if you agree or disagree. 

Monday, April 6, 2015

Impressions - The Lost Realm - Heroes and Allies

On Saturday, a boat sailed to my home from Westernesse, carrying with it the last of the Edain.  Along with it, the promise of adventure in the lands north of the Misty Mountains.  The Lost Realm is in our hands, and what does that mean for the game?

Heroes

Two heroes are included in the deluxe expansion, Aragorn and Halbarad.  Aragorn is no stranger to LOTR players.  This marks version 3 of the hero, with a fourth, fellowship version coming soon in Treason of Saruman.  Same states as before, but different text.  Still Dúnedain and a ranger, but this time he also has the warrior trait. This is very useful for him as a tactics version, which synergizes with attachments which require warrior heroes, such as Captain of Gondor.  He is combat focused, reducing all engaged enemies' defense by 1.  Including Aragorn with Bard in another deck, or Legolas with a Rivendell Blade, you have the potential to reduce defenses by 3.  Combined with Unexpected Courage or Rohan Warhorse, and you have a killing machine.

Halbarad was Aragorn's second-in-command of the Dúnedain, and was among the rangers who guarded the Shire prior to the War of the Ring.  I like heroes at 10 threat, such as Elladan and Elrohir, and has identical stats to fellow Dúnedain, Beravor, as well as Mablung.  Since the Dúnedain trait is showing a lot of engagement effects, Halbarad should be able to commit to the quest frequently without exhausting.  With the ranger trait, he has synergy with a lot of the lore cards related to rangers, such as Wingfoot.  In fact, Wingfoot would work well with Halbarad, as a back up, in case there aren't any enemies currently engaged with him.  Halbarad's built-in action advantage could be a replacement for, or addition to, other leadership heroes, such as Aragorn, without having to spend resources, or Prince Imrahil, without a character leaving play.  During combat, he could be combined with Gondorian Fire or Blood of Numenor to up his offensive or defensive ability, respectively.

Allies

Not Pictured: Warden of Annúminas
To jump start your Dúnedain decks, The Lost Realms includes four Dúnedain allies.  Starting with the Weather Hills Watchman, his ability is similar to that of Galadhrim Minstrel or Westfold Horse-breeder.  Currently, there are five signals, one of which will be discussed below, and all in the leadership sphere.  I'm interested in dusting off old favorites such as Dúnedain Mark, with the ability to scry for them.
Dúnedain Hunter is interesting in the fact that it is the first zero-cost ally.  The trade-off is having to search for an enemy, and possibly losing the ally if you don't see one.  Of course, if you're embracing Dúnedain, then having an enemy engaged with you is not a bad thing, plus the fact that you get to choose which enemy engages you when you search.  This could be very helpful in finding an enemy that you don't want popping up in staging.  In the event that you don't find an enemy, if you have Horn of Gondor on the table, you're at least up one resource.
Sarn Ford Sentry is not bad, but I'm not excited about.  For three cost, it's nice to have 2 willpower and 2 hit points.  Unfortunately, it is Dúnedain and scout, and not ranger, which would synergize with other ranger cards from the lore sphere.  Depending on how many enemies are engaged, it could result in significant card, but there are so many cheaper card draw effects, such as Mithrandir's Advice or Deep Knowledge, that I can rely on how much I can draw, I don't think I would rely on the Sentry for its effect.
Finally, we have Warden of Annúminas.  What to say about this card?  For four cost, I can't help but think of another Dúnedain: the classic Northern Tracker.  Both cards have two attack, two defense, and three hit points, but Northern Tracker has a static one willpower, where Warden of Annúminas, and his card effect is that he has +1 willpower for every enemy engaged.  This ties into the Dúnedain trait, but it still feels expensive for an unreliable effect.

Closing Thoughts

Out the gate, FFG has given us a good set of characters to flesh out the Dúnedain.  For the most part, the cards are good, with a few that aren't bad, but I'm lukewarm, at best, over.  One thing I am interested in is looking how many enemies we will have engaged with us at a time.  Obviously, the more you have engaged, the better many of these card effects become, but I am concerned that this will lead to getting overwhelmed.
In the next Impressions segment, I will go through the other players card: events, attachments, and the new card type, side quests.

Thursday, April 2, 2015

Alternative Art

OG Aragorn

Promo Aragorn
The first and only promo card for LOTR is Aragorn. You could of gotten it either by going to Gen Con 2014, or a Fellowship event, or paying way too much on eBay. Guess which route I took. 

Anyway, the completionist in me wants every last bit from this game, even though I'm not a big fan of the art. It's ok, but I'm just a big fan of the original super baggy shirt and all. I did, however, fall in love with the graphic design. I love the full card art and the change in layout. 

Moving on from Aragorn, where are the others? Hopefully there will be another at this year's Gen Con, but one per year will not do. Inspired by some of the work Tom Howard and Beorn have done, I have made some of my own custom cards.  All of these were made in Strange Eons, a free program that will get more mention in future blog entries.

Gandalf
Gandalf was one of my firsts. I loved the old cover art from the 1978 version of The Lord of the Rings by Ralph Bakshi. I feel it really show the grand power of Gandalf. 
Galadriel
Whenever you create a new hero card in Strange Eons, this is the default image. After a while, I had to make her into her proper card. 

Loragorn
Finally, I thought I'd bring it full circle with Aragorn. This time, it's the lore version. I love the shadowing the artist used. I feel it fits the "Strider" persona that I associate with Loragorn. 

What do you think? What heroes would you like to see with new alt art cards?

Keep Running!