I will be flying to Indianapolis tomorrow, and the only thing I have packed thus far are my LOTR decks. On top of that, we just got the spoilers for Escape from Mount Gram! Looking through them, my head nearly exploded from some of the crazy combos that have opened up from these cards. Because of this, I had to make another deck. I originally thought this was going to be an Ent/Eagle deck, but there was so much cool stuff with the manipulating the victory display, I just leaned into it. Let me know what you think, and if you see me at Gen Con, come over and say hi!
Hero: (3)
1x Mablung (The Nin-in-Eilph)
1x Rossiel (Escape from Mount Gram)
1x Gríma (The Voice of Isengard)
Ally: (23)
3x Derndingle Warrior (Escape from Mount Gram)
3x Wandering Ent (Celebrimbor's Secret)
3x Quickbeam (The Treason of Saruman)
3x Booming Ent (The Antlered Crown)
2x Treebeard (The Antlered Crown)
3x Defender of Rammas (Heirs of Numenor)
3x Envoy of Pelargir (Heirs of Numenor)
3x Gandalf (Core Set)
Attachment: (11)
3x Ent Draught (The Treason of Saruman)
2x Keys of Orthanc (The Voice of Isengard)
3x Lembas (Trouble in Tharbad)
2x Horn of Gondor (Core Set)
1x Wingfoot (The Nin-in-Eilph)
Event: (15)
3x Boomed and Trumpeted (Escape from Mount Gram)
3x Leave No Trace (Escape from Mount Gram)
3x Keen as Lances (Escape from Mount Gram)
3x Out of the Wild (Road to Rivendell)
3x Entmoot (The Treason of Saruman)
Side Quest: (1)
1 x Scout Ahead (The Wastes of Eriador)
Tuesday, July 28, 2015
Saturday, July 25, 2015
Nightmare Run Episode 7 - Conflict at the Carrock (3p)
This time, Derek and Chris are joined by Matthew, also of the Grey Company. Watch on and see how they fare against some nightmarish trolls.
Friday, July 24, 2015
Trapped in The Land of Shadow
A new preview has been released for the upcoming Saga Expansion, The Land of Shadow. In the article, two new heroes are spoiled, a new Faramir and Damrod.
Faramir has the ability to ready an ally after engaging an enemy. Immediately, I think of tactics Aragorn, which I have already shown an affinity for. After Aragorn kills an enemy and pulls another over, Faramir can ready an ally to help with attacking. Alternatively, if you have scout or ranger allies in play, engaging an enemy to trigger both Faramir and Expert Trackers allows you to exhaust and immediately ready the same ally.
Ally Damrod was never a card that I found a lot of utility, to the point where I don't think I have included him into any decks. The new hero version has synergy with trap cards. Previously, there were only four different trap cards available to the card pool, with another one spoiled in this article. His passive ability to lower the cost of the first trap played gives lore some much needed resource smoothing, and card draw is never a bad thing. Unfortunately, with the exception of Forest Snare, all traps are added to the staging area unattached, so more than likely you'll be getting your card draw during staging rather than planning. Damrod's ability also gives OG Anborn some added utility, as you can continue to recycle your traps and card draw.
Two new allies of familiar faces were introduced in this article, both of which deal with increasing engagement cost. In Mablung's case, he gives you the opportunity to pull an enemy or send it back to the staging area. For Anborn, his ability allows you to place some direct damage on an enemy, which could be helpful running alongside Thalin. Recently, I was playing The Ring Goes South, and I would of loved to snipe some Crebain from Dunland as soon as it entered the staging area. Combined with Faramir, Anborn could still be readied to take advantage of his three attack. Speaking of attack, pair him up with Boromir and he's attacking for four! In the case of either ally, their ability to increase engagement cost is very helpful for late game use of either Pippin or Dagger of Westernesse.
The last two cards spoiled in the article are lore cards, continuing the ranger synergy. In the Shadows is probably one of my favorite cards of the article. As anyone who has watched my recent YouTube videos, I am a fan of my Aragorn/Pippin/Merry deck, and this card will definitely find a spot in the deck. The deck attempts to stay low in threat, so that it can take advantage of Pippin and Dagger of Westernesse, and being able get addition utility by reducing enemies' attack and defense by one is clutch. Combined with Aragorn, all enemies are at two less defense, and Straight Shot gets even better.
Ambush is an interesting attachment. It basically works like Quick Strike but at one cost more, and less reliably. Just like other traps, a bit of encounter deck scrying, such as Rumour from the Earth or Palantir, helps to determine if there is a good target for the trap. Nothing hurts more than trapping a weak target such as Eastern Crows. I suppose if you don't have access to the tactics sphere, this does give the opportunity to drop an enemy before it has a chance to attack you, so in that case, it also acts a bit like Haldir.
Ambush is an interesting attachment. It basically works like Quick Strike but at one cost more, and less reliably. Just like other traps, a bit of encounter deck scrying, such as Rumour from the Earth or Palantir, helps to determine if there is a good target for the trap. Nothing hurts more than trapping a weak target such as Eastern Crows. I suppose if you don't have access to the tactics sphere, this does give the opportunity to drop an enemy before it has a chance to attack you, so in that case, it also acts a bit like Haldir.
Overall, the cards in this article show a lot of promise and utility across a variety of decks. The Land of Shadow is still listed as in development, so we more than likely still have a bit of a wait, but I can already tell it will be worth the wait.
Wednesday, July 22, 2015
Prison Food
Yesterday, FFG dropped a Second Breakfast regarding Escape from Mount Gram. Instead of summarizing the article, I thought I'd talk about my thoughts on the capture mechanic. I am excited! Basically, each player is going to start with one hero, and all other heroes, allies, weapons, etc in a capture deck. As the quest proceeds, the players will be able to rescue cards from the capture deck. Based on the rules listed on the article, I decided to put together a deck that I think would work well for this quest.
The basic idea of this deck is that Glorfindel would start out on his own, with 40 of the 50 card deck in the capture deck. The remaining 10 cards (Resourceful, Light of Valinor, Unexpected Courage, A Test of Will, and Elrond's Counsel) would make up the draw deck for the beginning of the adventure. There's about an 85% chance that Light of Valinor will be in the starting hand, even with just one copy, setting up to have action advantage from turn one. Boromir should be put on top of the capture deck, with Beorn shuffled in. After gaining the first capture card, Boromir gets put in play for even more action advantage.
Hero: (3)
1x Glorfindel (Foundations of Stone)
1x Boromir (The Dead Marshes)
1x Beorn (Over Hill and Under Hill)
Ally: (32)
3x Arwen Undomiel (The Watcher in the Water)
3x Bofur (The Redhorn Gate)
3x Curious Brandybuck (The Wastes of Eriador)
3x Defender of Rammas (Heirs of Numenor)
3x Dunedain Hunter (The Lost Realm)
3x Envoy of Pelargir (Heirs of Numenor)
3x Ethir Swordsman (The Steward's Fear)
3x Galadriel’s Handmaiden (Celebrimbor's Secret)
3x Honour Guard (The Wastes of Eriador)
1x Legolas (The Treason of Saruman)
3x Silvan Refugee (The Drúadan Forest)
1x Treebeard (The Antlered Crown)
Attachment: (12)
1x Resourceful (The Watcher in the Water)
1x Light of Valinor (Foundations of Stone)
2x Unexpected Courage (Core Set)
1x Arod (The Treason of Saruman)
3x Dagger of Westernesse (The Black Riders)
2x Gondorian Shield (The Steward's Fear)
2x Rohan Warhorse (The Voice of Isengard)
Event: (6)
3x A Test of Will (Core Set)
3x Elrond's Counsel (The Watcher in the Water)
Thoughts? Escape from Mount Gram is currently shipping to stores right now, so we should have our hands on the AP soon. Once it drops, I look forward to if this deck works, and what people are using to beat this unique quest.
The basic idea of this deck is that Glorfindel would start out on his own, with 40 of the 50 card deck in the capture deck. The remaining 10 cards (Resourceful, Light of Valinor, Unexpected Courage, A Test of Will, and Elrond's Counsel) would make up the draw deck for the beginning of the adventure. There's about an 85% chance that Light of Valinor will be in the starting hand, even with just one copy, setting up to have action advantage from turn one. Boromir should be put on top of the capture deck, with Beorn shuffled in. After gaining the first capture card, Boromir gets put in play for even more action advantage.
Hero: (3)
1x Glorfindel (Foundations of Stone)
1x Boromir (The Dead Marshes)
1x Beorn (Over Hill and Under Hill)
Ally: (32)
3x Arwen Undomiel (The Watcher in the Water)
3x Bofur (The Redhorn Gate)
3x Curious Brandybuck (The Wastes of Eriador)
3x Defender of Rammas (Heirs of Numenor)
3x Dunedain Hunter (The Lost Realm)
3x Envoy of Pelargir (Heirs of Numenor)
3x Ethir Swordsman (The Steward's Fear)
3x Galadriel’s Handmaiden (Celebrimbor's Secret)
3x Honour Guard (The Wastes of Eriador)
1x Legolas (The Treason of Saruman)
3x Silvan Refugee (The Drúadan Forest)
1x Treebeard (The Antlered Crown)
Attachment: (12)
1x Resourceful (The Watcher in the Water)
1x Light of Valinor (Foundations of Stone)
2x Unexpected Courage (Core Set)
1x Arod (The Treason of Saruman)
3x Dagger of Westernesse (The Black Riders)
2x Gondorian Shield (The Steward's Fear)
2x Rohan Warhorse (The Voice of Isengard)
Event: (6)
3x A Test of Will (Core Set)
3x Elrond's Counsel (The Watcher in the Water)
Thoughts? Escape from Mount Gram is currently shipping to stores right now, so we should have our hands on the AP soon. Once it drops, I look forward to if this deck works, and what people are using to beat this unique quest.
Thursday, July 16, 2015
Gen Con Decks
In two weeks, I will be in Indianapolis for my first Gen Con! Plans have already been made; between working with Stronghold Games, meetups and other gaming, I will be quite busy. I'm putting together my decks for the trip and here's what I'm looking at:
1x Aragorn (Core Set)
1x Boromir (Heirs of Numenor)
Ally: (25)
2x Denethor (Encounter at Amon Dîn)
2x Errand-rider (Heirs of Numenor)
2x Faramir (Core Set)
2x Ingold (The Wastes of Eriador)
3x Pelargir Ship Captain (The Morgul Vale)
3x Squire of the Citadel (The Blood of Gondor)
3x Envoy of Pelargir (Heirs of Numenor)
3x White Tower Watchman (The Drúadan Forest)
2x Gandalf (Core Set)
3x Ranger of Cardolan (The Wastes of Eriador)
Attachment: (12)
3x Steward of Gondor (Core Set)
3x Visionary Leadership (The Morgul Vale)
3x Sword that was Broken (The Watcher in the Water)
3x Tome of Atanatar (The Blood of Gondor)
Event: (13)
3x For Gondor! (Core Set)
3x Campfire Tales (The Hunt for Gollum)
1x A Very Good Tale (Over Hill and Under Hill)
3x Sneak Attack (Core Set)
3x Strength of Arms (The Drúadan Forest)
Gondor Deck:
Hero: (3)
1x Prince Imrahil (A Journey to Rhosgobel)1x Aragorn (Core Set)
1x Boromir (Heirs of Numenor)
Ally: (25)
2x Denethor (Encounter at Amon Dîn)
2x Errand-rider (Heirs of Numenor)
2x Faramir (Core Set)
2x Ingold (The Wastes of Eriador)
3x Pelargir Ship Captain (The Morgul Vale)
3x Squire of the Citadel (The Blood of Gondor)
3x Envoy of Pelargir (Heirs of Numenor)
3x White Tower Watchman (The Drúadan Forest)
2x Gandalf (Core Set)
3x Ranger of Cardolan (The Wastes of Eriador)
Attachment: (12)
3x Steward of Gondor (Core Set)
3x Visionary Leadership (The Morgul Vale)
3x Sword that was Broken (The Watcher in the Water)
3x Tome of Atanatar (The Blood of Gondor)
Event: (13)
3x For Gondor! (Core Set)
3x Campfire Tales (The Hunt for Gollum)
1x A Very Good Tale (Over Hill and Under Hill)
3x Sneak Attack (Core Set)
3x Strength of Arms (The Drúadan Forest)
Sneaky Hobbitses:
Hero: (3)
Hero: (3)
1x Pippin (Encounter at Amon Dîn)
1x Merry (The Wastes of Eriador)
1x Fatty Bolger (The Black Riders)
Ally: (18)
3x Bilbo Baggins (The Road Darkens)
3x Curious Brandybuck (The Wastes of Eriador)
2x Wandering Took (Core Set)
3x Galadriel’s Handmaiden (Celebrimbor's Secret)
3x Pelargir Shipwright (Assault on Osgiliath)
2x Arwen Undomiel (The Watcher in the Water)
1x Bofur (The Redhorn Gate)
1x Emery (The Blood of Gondor)
Attachment: (14)
3x Hobbit Pipe (The Black Riders)
3x Hobbit Pony (The Wastes of Eriador)
2x Resourceful (The Watcher in the Water)
3x Unexpected Courage (Core Set)
3x Map of Earnil (Assault on Osgiliath)
Event: (18)
3x Hobbit-sense (Encounter at Amon Dîn)
3x Free to Choose (Trouble in Tharbad)
3x Smoke Rings (The Black Riders)
3x The Galadhrim's Greeting (Core Set)
3x Elrond's Counsel (The Watcher in the Water)
3x A Test of Will (Core Set)
Ents & Eagles:
Hero: (3)
1x Treebeard (The Treason of Saruman)
1x Elrond (Shadow and Flame)
1x Mablung (The Nin-in-Eilph)
Ally: (23)
3x Booming Ent (The Antlered Crown)
3x Quickbeam (The Treason of Saruman)
3x Wandering Ent (Celebrimbor's Secret)
3x Descendant of Thorondor (The Hills of Emyn Muil)
3x Eagles of the Misty Mountains (Return to Mirkwood)
1x Gwaihir (Trouble in Tharbad)
1x Landroval (A Journey to Rhosgobel)
3x Vassal of the Windlord (The Dead Marshes)
3x Winged Guardian (The Hunt for Gollum)
Attachment: (15)
2x Ent Draught (The Treason of Saruman)
2x Gondorian Shield (The Steward's Fear)
3x Self Preservation (Core Set)
2x Wingfoot (The Nin-in-Eilph)
1x Horn of Gondor (Core Set)
1x Asfaloth (Foundations of Stone)
1x Arod (The Treason of Saruman)
3x Secret Vigil (The Lost Realm)
Event: (12)
3x The Eagles Are Coming! (The Hunt for Gollum)
3x Entmoot (The Treason of Saruman)
3x Daeron's Runes (Foundations of Stone)
3x Feint (Core Set)
Boromir Deck:
Hero: (3)
Boromir (The Dead Marshes)
Galadriel (Celebrimbor's Secret)
Merry (The Wastes of Eriador)
Ally: (15)
2x Arwen Undomiel (The Watcher in the Water)
2x Bofur (The Redhorn Gate)
3x Curious Brandybuck (The Wastes of Eriador)
3x Galadriel’s Handmaiden (Celebrimbor's Secret)
2x Imladris Stargazer (Foundations of Stone)
1x Silvan Refugee (The Drúadan Forest)
2x Zigil Miner (Khazad-dum)
Attachment: (22)
3x Gondorian Fire (Assault on Osgiliath)
3x Gondorian Shield (The Steward's Fear)
3x Horn of Gondor (Core Set)
3x Blood of Numenor (Heirs of Numenor)
3x Captain of Gondor (The Antlered Crown)
3x Nenya (Celebrimbor's Secret)
2x Arod (The Treason of Saruman)
2x Hobbit Pony (The Wastes of Eriador)
Event: (13)
3x A Test of Will (Core Set)
3x Elrond's Counsel (The Watcher in the Water)
3x Hasty Stroke (Core Set)
1x Will of the West (Core Set)
3x Hidden Cache (The Morgul Vale)
Hero: (3)
1x Treebeard (The Treason of Saruman)
1x Elrond (Shadow and Flame)
1x Mablung (The Nin-in-Eilph)
Ally: (23)
3x Booming Ent (The Antlered Crown)
3x Quickbeam (The Treason of Saruman)
3x Wandering Ent (Celebrimbor's Secret)
3x Descendant of Thorondor (The Hills of Emyn Muil)
3x Eagles of the Misty Mountains (Return to Mirkwood)
1x Gwaihir (Trouble in Tharbad)
1x Landroval (A Journey to Rhosgobel)
3x Vassal of the Windlord (The Dead Marshes)
3x Winged Guardian (The Hunt for Gollum)
Attachment: (15)
2x Ent Draught (The Treason of Saruman)
2x Gondorian Shield (The Steward's Fear)
3x Self Preservation (Core Set)
2x Wingfoot (The Nin-in-Eilph)
1x Horn of Gondor (Core Set)
1x Asfaloth (Foundations of Stone)
1x Arod (The Treason of Saruman)
3x Secret Vigil (The Lost Realm)
Event: (12)
3x The Eagles Are Coming! (The Hunt for Gollum)
3x Entmoot (The Treason of Saruman)
3x Daeron's Runes (Foundations of Stone)
3x Feint (Core Set)
Saturday, July 11, 2015
The Dread Realm
The final expansion in the Angmar Awakened cycle has been announced. The Dread Realm concludes the heroes' journey in the north,
The big news of this expansion seems to be the neutral attachment, Sword-thain. This attachment allows an ally of any sphere to become a hero. In the article, they line out many different options for using a fourth hero. I'm especially interested in using it in a Hobbit deck to boost up Merry and Pippin.
Get ready to finish the fight with the undead in the fourth quarter of 2015.
| Derp. |
Thursday, July 9, 2015
Nightmare Run Episode 6 - The Hunt for Gollum (2p)
Derek joins me once again, this time to hunt the creature Gollum. This was actually our second time recording this quest. The first time, we had a really rough start, but made it out by the skin of our teeth. Unfortunately, technical difficulties caused the video to corrupt.
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