Showing posts with label gandalf. Show all posts
Showing posts with label gandalf. Show all posts

Tuesday, February 23, 2016

Taking Back the Questing Crown - Community Deck Contruction

When we bought our core sets, we were handed four decks of 30 cards, and had to figure out what to do with them.  When I got to that blue deck, I looked at the four willpower of Eowyn, plus her discard ability, I assumed that Spirit was deck for questing.  As time has gone on, looking at cards such as Sword that was Broken, Visionary Leadership, and the ability to get a bunch of allies on the board, Leadership has become the superior choice in many cases.

My intention is to build a strong questing deck with only Spirit heroes.  I started added all the cards I wanted, and got up to over 90 cards!  I started to think how I could trim it down, but instead, I thought I'd throw it out to community to take over from here.

My thought in putting this together is that this deck will handle the majority of questing, but also be able to handle a bit of combat.  Defense is handled either by Gandalf or using White Tower Watchmen to tank undefended attacks.  Attacking back can be handled a variety of ways.  I have Herugrim to bolster Eowyn's attack, or Fair and Perilous to make Cirdan a threat.  If all the pieces fell together, I'd love to Eowyn, with Herugrim and Elf-friend attached, use her discard ability, then using Fair and Perilous and/or Nenya to boost her attack to ridiculous levels.  This combo could be expanded.  Protector of Lorien and Lay of Nimrodel are both included to help with questing or continue to boost the aforementioned Eowyn or Cirdan combos.  I take advantage of Nenya and Narya giving their wielders Lore and Leadership, respectively, by including various attachments and events, such as Steward of Gondor, which I would expect to best go on Galadriel

With that said, I hand this over to the Lord of the Rings LCG community.  What are your thoughts on the deck?  The first thing I'd like to do is see what we feel needs to be trimmed off.  Because of Cirdan cycling through cards, and the other card draw opportunities, I don't think it's necessary to get down to exactly 50, but the deck size is a little silly right now.  Feel free to reply on Twitter, leave a comment on Facebook, or any other way you wish to respond.  I want to start more of a conversation between myself and the greater LOTR crew, so I encourage anyone who wants, to respond in their own blogs, or record a video or an audio clip.  If you do, I will share it so everyone can check it out.

Total Cards: (96)

Hero: (3)
Círdan the Shipwright (The Grey Havens)
Eowyn (Core Set)
Galadriel (Celebrimbor's Secret)

Ally: (28)
3x Arwen Undomiel (The Watcher in the Water)
3x Curious Brandybuck (The Wastes of Eriador)
3x Escort from Edoras (A Journey to Rhosgobel)
3x Ethir Swordsman (The Steward's Fear)
3x Galadriel’s Handmaiden (Celebrimbor's Secret)
3x Pelargir Shipwright (Assault on Osgiliath)
2x Gandalf (Over Hill and Under Hill)
2x Treebeard (The Antlered Crown)
3x White Tower Watchman (The Drúadan Forest)
3x Envoy of Pelargir (Heirs of Numenor)

Attachment: (37)
3x Herugrim (The Treason of Saruman)
3x Light of Valinor (Foundations of Stone)
3x Map of Earnil (Assault on Osgiliath)
3x Mirror of Galadriel (Celebrimbor's Secret)
3x Snowmane (The Land of Shadow)
3x Silver Harp (The Treachery of Rhudaur)
3x The Favor of the Lady (Core Set)
1x Elf-friend (The Treachery of Rhudaur)
3x Narya (The Grey Havens)
3x Nenya (Celebrimbor's Secret)
1x Celebrian's Stone (Core Set)
3x Protector of Lorien (Core Set)
2x Steward of Gondor (Core Set)
3x Unexpected Courage (Core Set)

Event: (31)
3x A Test of Will (Core Set)
3x Elrond's Counsel (The Watcher in the Water)
3x Lay of Nimrodel (The Morgul Vale)
3x The Galadhrim's Greeting (Core Set)
1x Will of the West (Core Set)
3x Fair and Perilous (Across the Ettenmoors)
3x Daeron's Runes (Foundations of Stone)
3x Deep Knowledge (The Voice of Isengard)
3x Word of Command (The Long Dark)
3x Elwing’s Flight (The Grey Havens)
3x Dwarven Tomb (Core Set)

Sunday, October 25, 2015

Nightmare Run Episode 11 - A Journey to Rhosgobel (2p, Take 3)

Once more, we try to save this damn eagle.  I accidentally shut off the recording early into the game, so enjoy this two-parter!



Saturday, October 3, 2015

Impressions - The Treachery of Rhudaur Player Cards

The Treachery of Rhudaur has been released, and with that, a new set of player cards.  Now that we are past the halfway mark of the Angmar Awakened cycle, we are starting to see FFG make good on the promises of new Noldor synergy,
Heroes
Erestor's debut as a hero comes with standard lore flavor, but with a twist.  As is no surprise, card draw is the main bullet point in his skill set.  Similar to Bilbo, Erestor gives additional card draw, but this time, it is only for his controller and it's three extra cards!  The draw back, however, is that all cards have to be discarded at the end of the round.  To put that into perspective, that's 10 cards, one fifth of a standard deck, in your opening hand, and four cards every round there after.  Obviously, quests such as Deadman's Dike, where you're punished for running through your deck, will not see much Erestor action.  In solo games, Erestor could be included, replacing all other forms of card draw.  That's pretty huge, as it could free up a significant amount of space in a deck.  In multiplayer, I could see including Beravor, as a support hero, to give other players card draw.  Erestor's extra card draw really shines with abilities which require card discard.  Old staples such as Eowyn or Protector of Lorien going to see a lot of use, as the discard requirement is less rough when the card are going away anyway.  All the benefits I see, however, are weighed against the potential downfalls.  Certain cards, such as A Test of Will or Feint, are typically held in hand until they're needed.  With Erestor, you have to think differently.  The player board is where you have to put your reliance in, not your hand.  Cards such as Scroll of Isildur will be very useful in recycling cards.  Another auto-include might seem to be Will of the West, but this is one you definitely will want to mulligan out of your starting hand.
Allies
Silvan is one of my favorite archetypes, and Galadhrim Weaver continues the trait.  For one cost, which is not reducible by O Lórien, it only provides one will power.  However, its enters play ability allows you to shuffle the top card of your discard back into your deck.  One of the keys to the Silvan trait is being able to return cards to hand, which are typically done through a number of event cards.  By playing the Weaver, you can return these valuable cards back into the deck to be used again.  Obviously, there are opportunities to use this card in any deck where you want to continuously recycle cards.
Galdor of the Havens is an appropriate pairing with hero Erestor.  As soon as you discard a card, draw a card.  Since it allows you to essentially replace the card you discard, it seems like an easy decision.  I especially like him with Galadriel and her mirror.  I don't typically like to run the mirror, since I don't like the chance of losing the card I just pulled, but with this ally, you can replace whatever card you lose.
Attachments
Elven Spear gives Silvan and Noldor a new weapon to run.  For the cost of three cards, the hero wielding the spear can boost his attack by three.  Since this is done in three separate occasions, Galdor would be triggered each time.
Silver Harp also helps the Noldor trait's new discard ability.  After discarding a card, exhaust the Silver Harp to return it to the hand.  This seems like a great card in general.  Obviously, it requires Spirit, both to pay for, and to attach to.  Oddly, it is a restricted attachment, which isn't usually an issue for Spirit heroes, with the exception of, perhaps, Glorfindel.
Elf-friend is a card I never expected to see.  By attaching this card to a character, they become both Silvan and Noldor.  This falls into the situational section of cards.  I like strong combos that don't rely on drawing the right cards at the right time.  In the case of this card, you have to pull it in, and then draw whatever card.  This could cause some cool combos, such as equipping Tactics Aragorn with Rivendell Blade to reduce enemies' defense by three, but I would probably include it in a deck that has a target that wouldn't require Elf-friend as well, such as Legolas.
Events
Horn's Cry adds to the Valour trait in a way I can get behind.  One less attack for each enemy until the end of the phase, or minus three attack for a single player's enemies.  Beorn is a strong defender, but his one defense can sometimes be a burden, with no way of directly boosting it.  By using this card, along with the bear's unexhausting sentinel defense, he can take a lot more slings and arrows.  Similarly, Boromir could also benefit from being able to lessen the attack of his enemies, and with his readying action, his player will probably be consistently using this card's Valour ability.
Reinforcements is a card I hadn't made up my mind about when I started analyzing it, but by the end, started to really like it.  For three leadership resources, coming from three different heroes, the group can put two allies into play from their hand, but only for that phase.  This is essentially a different version of Sneak Attack, but something that the whole group can utilize, rather than just the player playing the event.  The old combo was to use Sneak Attack plus Gandalf, but it required that both cards be in one player's hand to pull off.  Not only that, but you had to have access to Leadership.  Though more expensive, and requiring either mono-Leadership, or the inclusion of songs, this event allows any player in the game to utilize this same combo.  Not only that, but the allies may enter play under anyone's control.  Perhaps one player has Gandalf in hand and needs some card draw, while another player needs a defender for the round.  Simply play this card and both players get what they need.  Taking the example further, perhaps that same player needs some help killing the engaged enemy, you still have another ally that can be put into play.  Just like Sneak Attack, the allies return to their owners' hands at the end of the phase, which will trigger Horn of Gondor, leaving only a net usage of one resource and one card.  As mentioned above, I wasn't sure how I felt about this card initially.  Obviously, this won't see as much action in solo, and the three resources from three different resource pools can be rough.  In both cases, the downsides aren't that bad.  Even in solo play, getting two allies out could still be very strong, and mono-Leadership is one of the strongest mono-spheres in the game.  I'm very excited to play around with this card.
The Door is Closed is a very interesting play on A Test of Will.  For one Lore resource, you may discard any revealed encounter card.  The stipulation is, however, that a card with the same title has to be in the victory display.  Immediately, I think of this in a Rossiel deck.  Whether the card already has victory points on it already, or you use cards such as Out of the Wild to put them in there, this card takes a little bit to setup.  It seems like it could be OK, but at the same time, just like Rossiel, could whiff.
Side Quest
Send for Aid finishes the set of side quests for each sphere.  When this is played, each player gets to search the top 10 cards for an ally and put it into play under their control.  This ability is similar to other events such as The Eagles are Coming!, Mustering the Rohirrim, or Entmoot, where you get to search your deck for a certain trait, but in this case, you get to put them into play, albeit only one.  I could see this working well in a Rohan deck.  Mustering the Rohirrim is similar, but for only one player and they still have to pay to put it into play.  When playing multiplayer, this also benefits all players around.  You could also use hero Gandalf and Wizard Pipe to toss the ally you want on top of your deck to ensure you get a strong play out of playing this side quest.  Strangely, this is the only side quest, thus far, that costs a resource, but Leadership is typically not stretched for resources.  That said, more than likely you will get more than one resource's worth of allies out of this card, which makes it more than worth it.
Final Thoughts
With the release of this adventure pack, I finally feel that the promise of the new Noldor trait has been fleshed out. With Erestor's extra card draw, and the new benefits from discarding, I'm very excited to fully explore our new cards.

Thursday, April 2, 2015

Alternative Art

OG Aragorn

Promo Aragorn
The first and only promo card for LOTR is Aragorn. You could of gotten it either by going to Gen Con 2014, or a Fellowship event, or paying way too much on eBay. Guess which route I took. 

Anyway, the completionist in me wants every last bit from this game, even though I'm not a big fan of the art. It's ok, but I'm just a big fan of the original super baggy shirt and all. I did, however, fall in love with the graphic design. I love the full card art and the change in layout. 

Moving on from Aragorn, where are the others? Hopefully there will be another at this year's Gen Con, but one per year will not do. Inspired by some of the work Tom Howard and Beorn have done, I have made some of my own custom cards.  All of these were made in Strange Eons, a free program that will get more mention in future blog entries.

Gandalf
Gandalf was one of my firsts. I loved the old cover art from the 1978 version of The Lord of the Rings by Ralph Bakshi. I feel it really show the grand power of Gandalf. 
Galadriel
Whenever you create a new hero card in Strange Eons, this is the default image. After a while, I had to make her into her proper card. 

Loragorn
Finally, I thought I'd bring it full circle with Aragorn. This time, it's the lore version. I love the shadowing the artist used. I feel it fits the "Strider" persona that I associate with Loragorn. 

What do you think? What heroes would you like to see with new alt art cards?

Keep Running!