Showing posts with label saga expansion. Show all posts
Showing posts with label saga expansion. Show all posts

Friday, July 24, 2015

Trapped in The Land of Shadow

A new preview has been released for the upcoming Saga Expansion, The Land of Shadow.  In the article, two new heroes are spoiled, a new Faramir and Damrod.

Faramir has the ability to ready an ally after engaging an enemy.  Immediately, I think of tactics Aragorn, which I have already shown an affinity for.  After Aragorn kills an enemy and pulls another over, Faramir can ready an ally to help with attacking.  Alternatively, if you have scout or ranger allies in play, engaging an enemy to trigger both Faramir and Expert Trackers allows you to exhaust and immediately ready the same ally.
Ally Damrod was never a card that I found a lot of utility, to the point where I don't think I have included him into any decks.  The new hero version has synergy with trap cards. Previously, there were only four different trap cards available to the card pool, with another one spoiled in this article.  His passive ability to lower the cost of the first trap played gives lore some much needed resource smoothing, and card draw is never a bad thing.  Unfortunately, with the exception of Forest Snare, all traps are added to the staging area unattached, so more than likely you'll be getting your card draw during staging rather than planning.  Damrod's ability also gives OG Anborn some added utility, as you can continue to recycle your traps and card draw.
Two new allies of familiar faces were introduced in this article, both of which deal with increasing engagement cost.  In Mablung's case, he gives you the opportunity to pull an enemy or send it back to the staging area.  For Anborn, his ability allows you to place some direct damage on an enemy, which could be helpful running alongside Thalin.  Recently, I was playing The Ring Goes South, and I would of loved to snipe some Crebain from Dunland as soon as it entered the staging area.  Combined with Faramir, Anborn could still be readied to take advantage of his three attack.  Speaking of attack, pair him up with Boromir and he's attacking for four!  In the case of either ally, their ability to increase engagement cost is very helpful for late game use of either Pippin or Dagger of Westernesse.
The last two cards spoiled in the article are lore cards, continuing the ranger synergy.  In the Shadows is probably one of my favorite cards of the article.  As anyone who has watched my recent YouTube videos, I am a fan of my Aragorn/Pippin/Merry deck, and this card will definitely find a spot in the deck.  The deck attempts to stay low in threat, so that it can take advantage of Pippin and Dagger of Westernesse, and being able get addition utility by reducing enemies' attack and defense by one is clutch.  Combined with Aragorn, all enemies are at two less defense, and Straight Shot gets even better.
Ambush is an interesting attachment.  It basically works like Quick Strike but at one cost more, and less reliably.  Just like other traps, a bit of encounter deck scrying, such as Rumour from the Earth or Palantir, helps to determine if there is a good target for the trap.  Nothing hurts more than trapping a weak target such as Eastern Crows.  I suppose if you don't have access to the tactics sphere, this does give the opportunity to drop an enemy before it has a chance to attack you, so in that case, it also acts a bit like Haldir.
Overall, the cards in this article show a lot of promise and utility across a variety of decks.  The Land of Shadow is still listed as in development, so we more than likely still have a bit of a wait, but I can already tell it will be worth the wait.

Friday, May 1, 2015

The Land of Shadow

Hot on the heals of Treason of Saruman, FFG has announced the fourth saga expansion, The Land of Shadows.  In this expansion, we return to Frodo's journey to destroy The One Ring.  We see our third version of Fellowship Frodo.  This version appears to be less interested in hiding and more up front action.  In addition, we see a new double-sided card.  Players will face the dual nature of Gollum/Smeagol, where they may be able to fight along side the friendly Smeagol, or have to fight off the vile Gollum.

Outside of our new version of Frodo, and his new fellowship card, no news is revealed regarding what other player cards will be.  There is a hint of new ranger cards.  A new Faramir, perhaps?  We can expect more news to come out over the months we have to wait, when this is released in the third quarter.

Thursday, April 30, 2015

Impressions - The Treason of Saruman - Player Cards

Thanks to back ups at the west coast ports, we are blessed with back to back big box expansions.  The Lost Realms is still fresh, but we can now continue our journey through The Lord of the Rings saga, entering into the events of The Two Towers.  In this entry, I will give my opinion on the player cards for this saga expansion.

Heroes


All these heroes have been spoiled prior to the release, but this did not lower my anticipation.  Fellowship Aragorn gives us a fairly different saga hero, compared to Frodo or other Frodo.  Gone is The One Ring, and now Aragorn has a readying ability.  We already have multiple attachments which have abilities specific to Aragorn, such as Celebrian's Stone or Sword that was Broken which can give this version of Aragorn even more utility.
Théoden, King of the Rohirrim, was a hero that divided the community when the tactics version came out.  A new version was released in this pack.  Now a spirit hero, gone is his willpower boost, replaced with a much needed cost reducer for Rohan allies.  Since there is no resource generation, save for Miruvor, in spirit, and Rohan allies can be fairly pricey, this is a welcome ability.  Also, it allows you to reduce cost down to zero, so cards like Westfold Horse-breeder can play for free.  The only downside that I see for Théoden is his threat.  Prior to Théoden's release, Idraen was the highest threat spirit hero, with 11 threat, and the same stats as Théoden.  Obviously, if you want to to run monospirit, there are plenty of low cost heroes you can pair him with, but you're going to be in rough shape if you're trying to splash spirit with him.
Treebeard had just recently been introduced as an ally, and now we see his hero version.  Just like hero Gandalf did, playing hero Treebeard removes a versatile ally from your deck.  There were very few decks that I didn't put the ally version of Treebeard in, due to his powerful stats and his resource generation.  Even if there aren't any more Ents in the deck, ally Treebeard's resources are still useful for readying him.  That said, hero Treebeard has solid stats.  His action ability, while potentially risky, can allow you to have a powerful quester/attacker turn one.  Being able take damage after staging to boost your willpower can be savior, just like Eowyn's card discard ability, but not limited by the number of players in the game.  Since he's lore, he already has in sphere healing abilities, whether it's the core classic Self Preservation, or more recent cards such as Athelas, which allow you to continue recycling his ability.

Allies


Four allies came with this saga expansion, three of which are ally versions of former heroes.  Ally Gimli is a solid addition to any Dwarf deck, or leadership decks in general.  Now in the leadership sphere, his ability to ready after an enemy is revealed allows him to react to the enemy.  Whether that is using Gimli's sentinel to defend, or to attack back with his 2 attack (more likely 3 with Dain).  At four cost, he's also a great candidate for A Very Good Tale, which again still has utility in case enemies show up.
Legolas has been a solid hero since the core set.  His ability to add progress has always been a boon to the tactics sphere, which typically lacks in questing.  While this version doesn't have progress generation, the ally version has card draw, another ability lacking in tactics.  Typically, if I want card draw in a tactics deck, I pull out Foe-hammer, which requires a hero attacking and a weapon.  Though Legolas draws one card, versus Foe-hammer's three, his draw is more reliable and with less parts to get the combo.  That all said, I wish there was some synergy with the silvan cards of the Ring-maker cycle.  There is no benefit to bouncing Legolas back to your hand, and since he's tactics, there is not an eligible silvan hero (aka not Legolas) to pair with him. That said, he's a strong addition and definitely a card I'll be messing with.
Hama was an hero famous for his event recycling ability, especially the infamous "Hama lock" which had previously been used to break Shadow and Flame, now errata'd away.  In the most recent COTR podcast, they state that the hero version is a younger version of Hama, where this ally version is an older version, where he has taken the the role of Doorward to King Théoden and Captain of the King's guard.  This version definitely represents his more defensive side.  Already solid stats for three cost, or two if brought into play with Théoden's ability, Hama really shines during combat.  He gets to ready and gains 3 additional defense.  Because of the readying, he gets could be committed to the quest first, and then still defend.  At the end of the combat phase, you have to discard him, but there are still ways to get more utility out of him.  Since he's going to get discarded anyway, he would be a good candidate for Ride to Ruin, or if you want to save him, you could always attach Born Aloft to him to bring him back to hand and play later.
Quickbeam is the only ally from this expansion that doesn't have a previous hero version.  A unique Ent ally, so though you can only have one on the table at a time, his stats make up for the uniqueness.  Like other Ents, he has to come into play exhausted, however he has an ability that gives him immediate utility.  For the cost of one damage from his three hit points, he gets to ready when he enters play.  Normally, we would be concerned to take damage, but at his cost, and the synergy with Booming Ent, I don't see a reason not to include him and not take advantage of his response.

Attachments


The first attachment is a new mount.  Arod, able to attach to any hero, or Legolas, is able to place progress on a location.  Attaching it to hero Legolas, along with two Blades of Gondolin, and you have to potential for up to five progress placed on locations after a kill.  Throw in Asfaloth, and you have another progress, two if it's on Glorfindel.  With the new ally version of Legolas, it can be used on him as well.  Arod could also work well in a Rohan deck, using Westfold Horse-breeder to pull it, and then attaching to Éomer.
Ent Draught is a fairly simple attachment.  Extra hit points are nice, but it doesn't really excite me.  Similar to classic attachment, Citadel Plate, it gives extra hit points, but doesn't take up a restricted slot.  This makes it good for Treebeard, who relies on taking damage to boost questing and attacking, or hero Gimli.  It also gives you a little extra to handle quests with archery.
Herugrim is one of my favorite cards from the expansion.  This weapon opens up the opportunity for questing decks to have significant attack power.  Two of the strongest heroes to attach to: Eowyn or either Théoden.  Include Steed of the Mark or Unexpected Courage, along with willpower boosting, such as The Favor of the Lady or Dúnedain Quest, and you have the opportunity to quest strongly and still attack enemies that come down.  If you include Nor am I a Stranger, granted a longer combo to setup, you have unlimited choices of who to use this with.
Shadowfax is another unrestricted mount, though limited to Gandalf.  Shadowfax gives Gandalf ranged and sentinel, as well as a readying effect.  This is definitely a multiplayer card.  Thematically, it makes sense to include it, and it is neutral, so it is flexible regardless of what heroes accompany Gandalf.  Even with that, I would use Unexpected Courage over Shadowfax in a solo game.  If you're using hero Gandalf, more than likely you are using Wizard Pipe, so getting Unexpected Courage to the top of your deck so Gandalf can use any sphere shouldn't be a problem.

Events

Entmoot is similar to Mustering the Rohirrim and The Eagles are Coming! where you can pull allies of a certain trait into your hand.  I find it interesting the inconsistencies between these cards.  For Rohan, you have to pay 1 resource, and only get to pull 1 ally out.  With the eagles, you can pull out as many as you find.  The Ents work the same as the eagles, but you have to have an Ent character in play.  If you're playing with hero Treebeard, then the requirement for an Ent character isn't a problem, but if you prefer the ally version, then you need to have something out before the card is effective.
Helm! Helm! seems situational.  You have to exhaust and discard a Rohan ally to discard a non-unique enemy enemy engaged with you.  This means you probably don't get to utilize the ally you are discarding since it has to be ready.  I suppose you could use ally Hama's ability to ready so that it can be exhausted and discarded.  It also has to happen only after enemies have attacked, so it doesn't even allow you to save a defense, meaning you may have to lose two characters for especially rough enemies.
The Three Hunters is the last event included in the expansion, and is the third Fellowship card.  I'm not a big fan of both Fellowship and Baggins sphere cards, since you can't play it unless you are controlling the respective hero, and it cannot be used outside of the saga quests.  At three cost,  it seems like it will be hard to save the resources until the card holder is able to play it.  Obviously, there is resource smoothing that could be used, such as Théodred's response, or Errand-rider, but I would be hesitant to put any resource acceleration on Aragorn, unless I planned to use an attachment to give him additional resource icons.  That all said, if the resources are available, the card's ability is strong.  Being able to ready three heroes and give them stat boosts could be useful regardless of the reason.  Perhaps you need three additional willpower to boost questing, or you need to added combat strength to deal with enemies that showed up.  It's unfortunate that is requires that the player controls Fellowship Aragorn, as it makes it unavailable in The Black Rider and The Road Darkens.

Final Thoughts

In many ways, the player cards in Treason of Saruman are welcome additions to the card pool. Some of which are more situational than others, but there is a place for each card. It's hard not to compare these cards to what we received in The Lost Realm, because of how closely they were shipped. In my opinion, I am more excited about the cards from The Lost Realm than Treason of Saruman. There are strong cards in this expansion, but I feel The Lost Realm introduced new ways to run a deck, where as these cards feel like more of the same. 
What's your thought? I'd love to hear if you agree or disagree. 

Tuesday, April 14, 2015

A Call to Arms


The Treason of Saruman is shipping now.  We've already had a preview of some of the cards and quests, but now we given a look at the heroes we will be getting.  We already knew about our new Fellowship hero, Aragorn v4.  Now we have our two other heroes: Théoden and Treebeard!
Many people online were predicting a new version of Théoden, considering the source material.  Personally, I had completely written off a hero version of Treebeard when we got the ally version in the last cycle.  As it stands, I'm more excited for spirit Théoden than I am hero Treebeard.  His ability to boost willpower and strength is interesting, especially since there is so much opportunity for in-sphere healing.  Théoden shows lot of promise.  Already being in the same sphere as his niece, Éowyn, shows promise by itself, but his cost reduction should make a lot of the more expensive Rohan cards more viable.  
My favorite from this update is Herugtim.  This weapon works well Théoden, either version, or Éowyn.  Add some willpower boost, like Dúnedain Quest, or Éowyn base ability, and you can get some significant attack power.  All in all, I'm excited to get my copy late next week.